FAQ

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What is the difference between joining the Discord and joining the Forum?

The entire point of the discord for me as a developer is to be able to have quick discussions to get feedback from players on aspects of balancing and other very crucial aspects of the Beta phase. I need it that way because I don't have time to wait days and days for discussions to finish up on forums. When the testing phase of the game is over, Discord will no longer be the place for those discussions. Balancing will be over. Updates will be made weekly rather than daily. All feature discussions will be for non-crucial aspects of the game which can have week-long discussions before implementation. Beta testing just has different needs than a finished game.

Why is it hard to level skills on adults?

Adults intentionally have low experience gain compared to children. It's an underlying fundamental of skill balancing in the game, because this game is generational.

Skills have been balanced between kids and adults for min-max scenarios to ensure that certain numbers of skills can be maxed between the two of them within the average lifetime while still maintaining the child bonus and also maintaining the 10 day year. Since child characters can gain skill quickly because of the combined skills of their parents, newspawns help to balance out the genetics of skills over time to prevent them from becoming too powerful except in carefully selected bloodlines since adults spawns will eventually mate with child spawns once they come of age.

Adults having bad skills is a compensation for they fact they get to spawn immediately, so you can jump right into the roleplay. It's a different play experience, because you actually don't have to think about skills as much as you might with a kid, which lets you have more freedom for RP. For waiting to be born, child characters get a learning bonus and a chance for magic, and they start out with a group of characters to roleplay with right away.

In addition, this game is not a stat-only game, it is a rolplaying game - skills will always be a secondary aspect to this game, there purely to accent the story; not the other way around.

Why can't the game have a mechanic to address [X] problem?

If the problem is IC, meaning it is a problem caused by legal character behavior, then it will not be solved with mechanics. It is up to characters to address IC problems by using what they have available to them to address those problems - this is what builds character development, culture, and interesting story lines - problem solving.
Example: I do not like that another character inherited leadership instead of my character because the other character was born first, so my experience is bad; the game should have a mechanic that makes all characters equally have the chance to inherit leadership. This is a character problem - even though the player does not like it, that does not mean it is a problem which requires a mechanical solution.

If the problem is OOC, meaning that it is a problem caused by illegal character behavior like rule breaks or imbalanced gameplay directly resulting from the system being inadequate or faulty in design. These are the sorts of problems that highly benefit from the suggestion of new features or adjustments to current features. You can make those suggestions in the forum if they are non-critical. If you believe it to be a critical change, then you can suggest it in the discord.
Example: I do not like that skill [x] is easier to build than skill [y] which gives a huge advantage to action [z] compared to other characters. This is an example of a problem being present that is resulting from the system potentially being faulty. Sometimes advantages and disadvantages are set on purpose, but they must be balanced in order to be fair. If you find a problem like this, please feel free to immediately bring up the issue in the discord chat, as that will be the fastest method of getting features adjusted.

What do I do if I have a suggestion based on a current event?

It is often too easy to use recent events as an example. As with discussion, please save your suggestion for 2 days after the event is over. This is to keep anonymity if it exists, and also to remove the possibility of stirring up discussion around the event when trying to discuss problems.

Can I play in multiple tabs/windows?

No. The game keeps track of the most recent character you are playing, so attempting to do actions on an old tab of a different character will result in the page refreshing with an error that the action is invalid. To avoid this, play the game in a single tab and switch between characters through the menu as needed.

Why does my hunger show over 0% when my character fell incapable from starvation?

There is automatic eating for incapable characters only. When your character becomes incapable, if it is below 50% health, it will eat food in its inventory every hour until it gets above 50. So if you see hunger above 0 when the character was starving, it is just because it ate food in its inventory afterward.

Why does dismantlement and adjustment to descriptions use manufacturing rather than the items associated creation skill?

It is by design so that it is not as viable to constantly train a skill with no cost by making it and dismantling it over and over.

Why not allow same sex characters to produce children?

It was my goal to maintain the male/female requirement for mating because it drastically affects the development of culture to remove it. Meaning, I wanted to preserve traditional ideas and points of conflict around the family system, intentionally. So same sex couples being able to produce children as part of the game mechanics will never happen as part of a common mating requirement (however it may be achieved as a result of quests from gods).

I am on iOS, why do my quotes not show up?

The game does not allow unicode characters, which iOS uses as prettier quotes. If you want iOS quotes to appear in the game, you will need to turn off your "smart punctuation" setting.

Why is guile in particular so difficult to level?

Guile requires more player creativity to gain success because it is not like any other skill. Guile has a large initial hump to get over before leveling is more accessible to avoid thieving becoming too common. It will never be changed to be more accessible to characters of level 1 guile than it already is. All characters at level one have access to eavesdropping, stealing animals, and stealing packages - these are opportunistic ways of leveling, and it is mostly knowledge leveled adults who can utilize this - the role is not feasible for all characters to pick up casually. All of these things are intentional.